Game type:
#HORROR #CASUAL #SOCIAL #SURVIVE
Player Ratios:
Product Specification
4 Player pack
QSA:16 pieces
Player Ratio: 3 Humans vs. 1 Zombie (3-to-1)
Time: 3 minutes
Field: 13x13m
Product Specification
8 Player pack (Maximum of 12 players):
Player Ratio: 6 Humans vs. 2 Zombies (6-to-2)
QSA:32 pieces
Time: 6 minutes
Field: 25x25m
See adjustment chart for games more than twelve players:
Adjustment Chart:
Player Ratio: 6 Humans : 2 Zombies
QSA: Number of Players *4 = required number of QSAs
Time: Number of Players *0.7= Time(minutes)
Field:
Number of Players *3.2=Length(m)
Number of Players *3.2=Width(m)
4 Player pack
QSA:16 pieces
Player Ratio: 3 Humans vs. 1 Zombie (3-to-1)
Time: 3 minutes
Field: 13x13m
Product Specification
8 Player pack (Maximum of 12 players):
Player Ratio: 6 Humans vs. 2 Zombies (6-to-2)
QSA:32 pieces
Time: 6 minutes
Field: 25x25m
See adjustment chart for games more than twelve players:
Adjustment Chart:
Player Ratio: 6 Humans : 2 Zombies
QSA: Number of Players *4 = required number of QSAs
Time: Number of Players *0.7= Time(minutes)
Field:
Number of Players *3.2=Length(m)
Number of Players *3.2=Width(m)
Game Rules:
HUMAN
Human’s Goal: After survival time, human wins if one or more humans survived.
Human’s Weapon: Dart blaster (Basic Weapon, see classification chart of weapons)
Survival Time: For 4 or 8 players
Easy: 4minute / Normal: 6minute / Hard:10minute
See adjustment chart for games more than 12 players.
ZOMBIE
Zombie’s Goal: Turn every human into zombies
Zombie’s Setting:
Zombies are unarmed. Before a game started, QSAs shall be allocated equally among zombies. Players as zombies should equip all allocated QSAs.
Infection: A zombie can infect a human by touching a human’s limbs with its hand. After infection, the zombie and the infected human can’t move until the infected human successfully turned.
Turning: A zombie transfer half of its QSAs to the infected human by equipping them on the human’s arm to complete turning.
Invalid Infection and turning: A zombie is unable to infect or turn a human if it has only 1 QSA. A zombie could obtain QSAs from zombies with more QSAs.
Injured Zombie: An injured zombie player is immobilized until the player transferred a QSA from one body part to another body part, etc, unequip a QSA from one’s right hand then equip it back on one’s right foot. It is meant to slow down zombies so that human player could escape temporally.
*Bonus Option: Zombies can put on makeup or wear masks to enhance realism.
Human’s Goal: After survival time, human wins if one or more humans survived.
Human’s Weapon: Dart blaster (Basic Weapon, see classification chart of weapons)
Survival Time: For 4 or 8 players
Easy: 4minute / Normal: 6minute / Hard:10minute
See adjustment chart for games more than 12 players.
ZOMBIE
Zombie’s Goal: Turn every human into zombies
Zombie’s Setting:
Zombies are unarmed. Before a game started, QSAs shall be allocated equally among zombies. Players as zombies should equip all allocated QSAs.
Infection: A zombie can infect a human by touching a human’s limbs with its hand. After infection, the zombie and the infected human can’t move until the infected human successfully turned.
Turning: A zombie transfer half of its QSAs to the infected human by equipping them on the human’s arm to complete turning.
Invalid Infection and turning: A zombie is unable to infect or turn a human if it has only 1 QSA. A zombie could obtain QSAs from zombies with more QSAs.
Injured Zombie: An injured zombie player is immobilized until the player transferred a QSA from one body part to another body part, etc, unequip a QSA from one’s right hand then equip it back on one’s right foot. It is meant to slow down zombies so that human player could escape temporally.
*Bonus Option: Zombies can put on makeup or wear masks to enhance realism.